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November 20, 2012
For the past few years, Apple has pretty much dominated the mobile industry, both in terms of market share and in terms of
net profits. In deed, it was in a very enviable position, and a unique one at that, borne of Apple's commitment to out-innovating
the industry, allowing it to consistently charge a premium for all its mobile products.
However, as the industry has matured, Apple has lost some market share to its low-cost Android rival made by Google. In
turn, it's now also losing its hold on some of the industry profits as well.
Given Apple's stubbornness for profits over market share, it is consigning itself to a repeat of its long-time war with Microsoft,
wherein it ends up as a profitable, but niche market player.
But like anything else, it was supposed to be different this time... Apple had supposedly learned from its previous Microsoft
mistakes. Even as Android and other new market entrants joined the smartphone and tablet segment, Apple lowered prices on older
models to fend off threats.
Some industry observers have praised Apple's pricing strategy, arguing-- "Apple's ability to enjoy its impressive profit margins
while offering such a wide range of pricing is real evidence of success at Apple and doesn't evidence the deterioration of Apple
as a competitor in the electronics industry."
No matter how you look at it, some say that Apple's hold on industry profits is starting to slip, even as its market share
plummets. Others disagree.
Earlier in 2012, Apple controlled about 77 percent of the mobile industry profits. Now that's down to about 59 percent, and
this number will continue to fall, no matter what Apple does to boost profitability through chip-making or other means.
Henry Blodget captures this nicely over on Business Insider: "The reason market share is important is that mobile is a platform market.
In such markets, third-party companies build products and services on top of other companies' platforms. As they do, the underlying
platforms become more valuable and have greater customer lock-in."
But building products and services for multiple platforms is pretty expensive, so platform markets tend to standardize
around a single leading platform. As they do so, the power and value of the leading platform increases, and the value of the
smaller platforms goes down rather fast.
The PC software market is (or was) a platform market, and we saw how powerful that eventually made Microsoft back in the 1990s.
Not only is Apple losing market share in established markets like North America and Western Europe, but it's practically an
afterthought in the world's most critical market-- China.
An Analysys International report reveals that Android has more than a 90 percent market share of the China market-- That's
up from 58.2 percent in 2011, and is even more interesting when you see Apple declining in China to 4.2 percent (from 6 percent
in 2011). In a market with more than one billion subscribers, that's market share Apple can ill-afford to lose.
None of which is good for Apple but all of which is, as we've argued, very good for the mobile industry. Apple has dominated
the wireless industry in unhealthy ways.
We love the products, but we can't love how the company has hoarded profits for itself. In Microsoft's desktop heyday, its
partners made a lot more money than it did. In Apple's mobile dominance, it has captured most of the industry value for itself,
even despite one million apps submitted to its App Store, roughly half of which are paid apps.
But make no mistake-- Apple still is a great company, consistently building products that we've been very happy to buy. But
its manic desire to control its ecosystem, coupled with its insistence on sky-high margins at the expense of market share,
could potentially ensure that it will soon be an important mobile vendor.
A few years ago, this seemed impossible, at least, to those who had no memory of the desktop market. But for those of us who
lived through Apple vs Microsoft, it's very, very familiar.
What's surprising is that Apple doesn't seem to have learned from its mistakes. It's not enough to be a profitable niche
company in a platform market, as Blodget argues.
Even profits suffer if a company can't deliver the market share to justify mobile app developers focusing on its platform.
Apple, so incredibly dominant and profitable just a few years ago, stands to lose both attributes. Time will tell.
In other mobile news
In true honesty, you can't really blame Intel's now departing CEO Paul Otellini by saying he didn't detect the way personal
computing was becoming more mobile, because he certainly did. However, you could still argue that his strategy for adapting Intel
to the trend really wasn’t the right one either.
But if you look at this more closely, as a 40-year Intel veteran it never really occured to him that he would one day reject
one of the company's most reliable product-- the CPU.
It's clear to most observers now that Intel hasn’t adapted to the mobile world. The writing was in fact on the wall and
Otellini didn't see it. We’re all buying fewer traditional computer desktops and even fewer laptops, but ever more smartphones
and tablets, however. And the trend is rapidly increasing.
Otellini said yesterday that he is finally stepping down as CEO from Intel, after working for the chip maker for over forty
long years.
Early in his tenure as CEO, Otellini first attempted to position Intel at the forefront of this change. As early an 2006,
the company was quick to promote the first Ultra-Mobile PC (UMPC), a Celeron-based low-end PC in a thick tablet form-factor.
Then in 2007, UMPCs having failed to win a thumbs up from most consumers, Intel strove to persuade World+Dog to buy netbooks
instead, compact laptops designed for easy portability and Wi-Fi internet access. Initially based on Celeron chips, netbooks
soon became flag bearers for the Atom CPU, Intel’s new family of x86 processors for ultra-mobile devices.
At that time, Otellini forecast Atom would go on to become the foundation for the Mobile Internet Device (MID), another tablet,
this one smaller - and much thinner - than the UMPC but more internet-friendly than the cell phones of the time.
Indeed, in 2009 Otellini said that Intel would, in five years' time - so by 2014 - be selling more Atom system-on-chips (SoCs)
than regular CPUs. We all know now that was a mistake.
The common element running through all these initiatives is the simple by constant use of Intel’s x86-based processors. It’s
now driving the largely unsuccessful push to Ultrabooks.
Intel had ARM chips in its portfolio, but one of the first things Otellini oversaw on becoming CEO was to shift his engineers’
attention away from the ARM instruction set architecture and back to Intel’s core intellectual property, the x86 instruction set.
Eventually, he sold Intel XScale ARM family to Marvell, but it was too little, too late.
To be sure, the x86 processor holds a special place in long-term Intel executives’ hearts. Alongside with Moore’s Law, it is
one of the two self-evident truths that define the post-1970s Intel-- that chips will double their transistor count every 18
months or so, leading to ever more processing power, year in year out - and that those chips will use Intel’s now famous instruction
set.
But the problem is that it's not the 'de-facto' instruction set anymore, and Otellini and his engineers know that. But Intel had
a nice run through the 1980s, 1990s and early 2000s demonstrating that these two notions are more fundamental than they actually
are. Or are they? Some might disagree on that one.
At any rate, there’s no reason Moore’s Law can’t continue to define Intel’s chip roll-outs for some years yet. But the rise
of ARM, the de facto standard architecture for the world’s phones, smartphones and tablets, shows that the x86 doesn't reign
supreme anymore, and that's a very big issue for Intel.
Top executives at the chip maker continue to claim that the key benefit of x86 is compatibility-- with Windows and with the
vast library of application software already coded for the platform. Otellini banked on buyers wanting to run that software
on their mobile devices as well.
May be they do, although there’s no real evidence to show that that’s the case. Certainly, users have exerted little pressure
on makers of ARM-based mobile devices to develop x86-based versions that can run Windows and Windows apps.
Yes, Microsoft currently offers an x86 version of its Surface Tablet, but that’s as much about the company playing all the angles
as a firm sense that some people don’t want an ARM-based Surface in the first place.
In 2005 and 2006, Otellini knew that technology was going mobile and that ARM was then best suited, from a hardware perspective,
to deliver greater mobility. He also pledged to aggressively drive down Intel chips’ power consumption to a point where x86
processors could match the energy efficiency of ARM devices.
Eight years on from Otellini’s elevation to CEO, Intel can argue that it’s there. It has the x86 in smartphones and, unlike
previous attempts, they don’t deliver a much shorter battery life than ARM devices. The problem now, though, is that the rise
of ARM in the interim has eroded the compatibility value of the x86 processor, and that's another problem for Intel.
Manufacturers have used ARM for a variety of reasons, some financial, others technical, such as the platform’s energy efficiency
and the way ARM’s licensing model makes for greater system-on-a-chip customization, to better differente your chip from your rivals.
To be sure, Intel could have delivered such a foundation years ago, but its belief in the primacy of the x86 instruction set
and the software compatibility that came with it simply slowed its development work down to a point where it's now irrelevant.
For its part, Google’s successful development of Android primarily on ARM, and Apple’s choice of ARM for the iPhone and iOS,
clearly demonstrate that Intel’s chips weren't seen as viable alternatives in the mid-2000s and, more importantly, that they
were willing to invest in a new instruction set.
Had Intel not been so one-track-minded to the x86, it would have had energy efficient mobile CPUs out sooner and might have
become the one that defined that new instruction set.
Now it can match ARM on energy efficiency, but it’s too little too late, and the market has now shifted even further from the
x86 compatibility requirement.
But at the other end of the rainbow, Apple is a very pragmatic company. It migrated to Intel from the PowerPC platform because
it saw no benefit in staying, and it made the move a true success, just as it had when it went from Motorola the 680x0 to the PowerPC.
Rumors have it that it’s now investigating whether it can make and sell laptops with ARM chips. Its clear processor agnosticism
will mean that, if it sees a benefit - financial, technical and/or practical - in doing so, it will shift away from Intel.
Of course, competing firms don’t need to. Samsung for example can happily go on making and selling Intel-based laptops for
customers who want one, and ARM-based mobile devices for everyone else. These are not, after all, separate groups. Laptop owners
also use cell phones and many of them have tablets as well.
But make no mistake, there will still be a role for Intel, as the key manufacturer of hardware for Windows and Linux, since
the open source OS runs primarily on Wintel machines stripped of their shipping OS - laptop processors.
But as ARM moves up the line into laptops and, soon, mini-desktop living room PCs - it’s already putting footholds in the
server world - Intel may come to rue its insistence on the x86 above all, not because it can't compete technologically, but because
the once implicit link between the x86 and personal computing has been broken. And that's where all the problem is.
Otellini’s departure, two years before it was anticipated, is he says, about making room for new blood, new thinking. It
will be interesting to see how his replacement will see the new trend's development, and, most importantly, how quickly will Intel adapt
itself to that new trend, and how.
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